1 | Introducing Human-Computer Interaction | Slides | Assignment 1
2 | The Process of Human-Centered Design | Slides | Assignment 2
3 | Collecting Data | Slides | Assignment 3
4 | Collecting Data and Analyzing Data | Slides | Assignment 4
5 | Specifying Requirements through the Use of Conceptual Models | Slides Assignment 5
6 | From Requirements to a First Design | Slides | Assignment 6
7 | Model of Interaction and Principles of Good Design | Slides | Assignment 7
8 | Evaluation Techniques: Inspection Methods | Slides | Assignment 8
9 | Evaluation Techniques: Usability Testing | Slides | Assignment 9
10 | Evaluation Techniques: Field & Remote Testing | Slides | Assignment 10
11 | Human Senses | Slides | Assignment 11
12 | Human Cognition | Slides
Weitere Ressourcen:
- The following article provides an example of a study, where software is used as a hypothesis for investigating the effect of self-nudging:
- Grüning, David J., Frederik Riedel, and Philipp Lorenz-Spreen. „Directing smartphone use through the self-nudge app one sec.“ Proceedings of the National Academy of Sciences 120.8 (2023): e2213114120.